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Level 1 Dungeon Stocker


10 Rooms GeneratedRoom ContentsTreasure
Room 1Special Room:
Alarm that summons special monster
No treasure found
Room 2Special Room:
Moaning room or corridor
No treasure found
Room 3Special Room:
Alarm that summons special monster
No treasure found
Room 4Empty RoomNo treasure found
Room 5Encounter:
Wolf (Normal) | No. Appearing: 12
Treasure Found
Copper Pieces: 0
Silver Pieces: 0
Electrum Pieces: 0
Gold Pieces: 0
Platinum Pieces: 0

Room 6Empty RoomTreasure Found:
Silver Pieces: 200
Gold: 0
Gems: 0
Jewelry:
Magic Items: 0
Room 7Room Trap - Pit:
1d6 damage per 10' fallen
Treasure Found:
Silver Pieces: 200
Gold: 0
Gems: 0
Jewelry:
Magic Items: 0
Room 8Empty RoomNo treasure found
Room 9Room Trap - Fog:
Looks like Poison gas, but harmless
No treasure found
Room 10Empty RoomNo treasure found




Rolls For No. Appearing


Rolls For Monster Distance
Result of 2d6 rolled: ,

Rolls For Monster Reaction
Result of 2d6 rolled: ,

Monster Die Rolls
Monster 1 Result of die rolled:
Monster 2 Result of die rolled:
Monster 3 Result of die rolled:
Monster 4 Result of die rolled:
Monster 5 Result of die rolled:
Monster 6 Result of die rolled:
Monster 7 Result of die rolled:
Monster 8 Result of die rolled:
Monster 9 Result of die rolled:
Monster 10 Result of die rolled:
Monster 11 Result of die rolled:
Monster 12 Result of die rolled:

Treasure Type Die Rolls
Percentage Roll for Copper Pieces: - Result of die rolled: 0
Percentage Roll for Silver Pieces: - Result of die rolled: 0
Percentage Roll for Electrum Pieces: - Result of die rolled: 0
Percentage Roll for Gold Pieces: - Result of die rolled: 0
Percentage Roll for Platinum Pieces: - Result of die rolled: 0