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Public Beta Release 2.0.1 - Change Log


Home - Dungeon Turn Tracker - Die Roller - Player Character Generator - Wandering Monster Encounter Generator - Dungeon Stocker

Level 1 Dungeon Stocker


10 Rooms GeneratedRoom ContentsTreasure
Room 1Room Trap - Poison gas:
Save vs. Poison or die
No treasure found
Room 2Empty RoomNo treasure found
Room 3Empty RoomNo treasure found
Room 4Encounter:
Green Slime | No. Appearing: 3
Treasure Found
Copper Pieces: 0
Silver Pieces: 0
Electrum Pieces: 0
Gold Pieces: 0
Platinum Pieces: 0

Room 5Room Trap - Fog:
Looks like Poison gas, but harmless
No treasure found
Room 6Empty RoomTreasure Found:
Silver Pieces: 300
Gold: 0
Gems: 0
Jewelry: 2
Magic Items: 0
Room 7Empty RoomNo treasure found
Room 8Encounter:
Bandit | No. Appearing: 1
Treasure Found
Copper Pieces: 0 per individual
Silver Pieces: 0 per individual
Electrum Pieces: 0 per individual
Gold Pieces: 0 per individual
Platinum Pieces: 0 per individual

Room 9Room Trap - Pit:
1d6 damage per 10' fallen
No treasure found
Room 10Encounter:
Spider (Crab) | No. Appearing: 1
Treasure Found
Copper Pieces: 0 per individual
Silver Pieces: 0 per individual
Electrum Pieces: 0 per individual
Gold Pieces: 0 per individual
Platinum Pieces: 0 per individual





Rolls For No. Appearing


Rolls For Monster Distance
Result of 2d6 rolled: ,

Rolls For Monster Reaction
Result of 2d6 rolled: ,

Monster Die Rolls
Monster 1 Result of die rolled:

Treasure Type Die Rolls
Percentage Roll for Copper Pieces: 11 - Result of die rolled: 0
Percentage Roll for Silver Pieces: 99 - Result of die rolled: 0
Percentage Roll for Electrum Pieces: 99 - Result of die rolled: 0
Percentage Roll for Gold Pieces: 71 - Result of die rolled: 0
Percentage Roll for Platinum Pieces: 39 - Result of die rolled: 0